stellaris arc emitter vs tachyon lance. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. stellaris arc emitter vs tachyon lance

 
I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitterstellaris arc emitter vs tachyon lance  Forget shields since strikecrafts ignore it

I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The tachyon has 90% armor pen, and -33% shield damage. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. I can't really put my finger on why. I read somewhere that people were debating which one to get. Please note that I am rounding numbers, and ignoring carry over damage here. Saying that, Tachyon lances do way better against armor. Please note that I am rounding numbers, and ignoring carry over damage here. Still better than the Arc Emitter under all conditions. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I used carrier mount. Please note that I am rounding numbers, and ignoring carry over damage here. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. Likes. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 58 days against the same Battleship above; Giga Cannon takes 27. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. . Thus we can expect a Revenant to die for every 5 Arc Emitters. /4L battleships testing shows that contrary to common wisdom, line computer always > artillery computer in a battleship vs battleship scenario. I can't really put my finger on why. Large weapons now have a minimum range. Smaller craft and more corvettes in enemy fleet shifts weight heavily toward line. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. 75. The tachyon has 90% armor pen, and -33% shield damage. empire that was on the other side of the galaxy,between borders I couldn't get though,and because that was my second stellaris game. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. At the distance the lance weapons are firing (strength of alpha strike), you want damage rather than tracking. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. Chapters: 0:00 Intro 0:47 Ship designs 2:44 Results - Arc Emitters 3:20 Results - Tachyon Lance vs Gigacannon 6:00 War Doctrines 8:34 War Doctrine. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Like, in a vacuum against the Prethoryn it's roughly 5% worse than the Tachyon Lance, which is ridiculous because the Prethoryn are the best case scenario for Lance. My typical flleet is : 1 titan with aura regen 20 bs carrier : arc emitter, hangar bay, medium missile x3 afterburner 5 artillery : tachyon lance , kinetic , medium missile ( to keep the x3 afterburner) I ilke having that extra alpha strike and armor damage . • 15 days ago. The focused arc emitter does 11. Please note that I am rounding numbers, and ignoring carry over damage here. Business, Economics, and Finance. The Strike Craft will hard counter the Corvettes, while Arc Emitters and/or Missiles can easily pick off the rest of their fleet while keeping maximum range. I can't really put my finger on why. The giga has 50% armor pen, and an extra 33% shield damage. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Also, since they all have a cool down of approximately 8 ticks, average. Go for the Tachyon lance instead of arc emitter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The focused arc emitter does 11. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. . Until Apocalypse expansion came out and battleship got nerfed, then spamming evasion corvettes became the meta. Mega cannons, not so much Terrain. Also, since they all have a cool down of approximately 8 ticks, average. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I can't really put my finger on why. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. The giga has 50% armor pen, and an extra 33% shield damage. 8. 1 Follower. 1. I can't really put my finger on why. A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. The focused arc emitter does 11. Tachyon LanceFocused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. thee test between 2 giga opposed (one for plasma, one for MD) is okay. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. Basically arc does 25% damage as shields are enough. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. 1. Please note that I am rounding numbers, and ignoring carry over damage here. 3. 18 * 2 = 30. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So having it in the base game would do wonders. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. This gives you a balance of anti-armor, and anti-shield weaponry. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. In a pinch the Null Void Beam can be. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Please note that I am rounding numbers, and ignoring carry over damage here. tachyon lance + plasma cannon vs focused arc emitter + mining drone laser ? recently, i have successfully used the latter to quickly suppress prethoryns (one important condition was that they had to pop up far away and there were like two. Also, since they all have a cool down of approximately 8 ticks, average. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. I can't really put my finger on why. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. 79 vs Warrior;. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Members Online. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and… Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Try for at least 2x their fleet power, more if you can afford it. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better?A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. ago. You also want to include Advanced Strike Craft in some of your Battleships (you don't need that many, just a few) because the Scourge primarily deal damage through Strike Craft and Missiles. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 75 DPD respectively. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. 1. The focused arc emitter does 11. The tachyon lance does 15. 1 Mining Laser. ːmortisː To the matter at hand, what are the best damage dealing weapons ːmagazineːagainst awakened empires and the various crysis. So slower fleets with the wrong computers are helpless. lances have much better armor penetration. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Dont remember how the cruisers fair against the crisis but the battleships do well. 25 ③ Tachyon Lances 35->43. It does indicate that a health build is superior if you get the tech, though. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. And it's true strike craft are buggy. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. 1) Tachyons have signifantly more raw dps then arc emitters : 24. Arc Emitter + Strike Craft is surprisingly decent, by the way. But till them, your plan is good. Hull is 3300. I feel that they are insignificant to the equation. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. Business, Economics, and Finance. One of my favorite games remains the one in which I saved the galaxy from the Prethoryn Swarm single-handedly after they had eaten about two-fifths of the galaxy using a massive fleet of tachyon battleships rolling from system to system, saving. I wanted 2 tachyons vs Giga in same test (Plasma with tachyon & MD with GigaC in 2nd test), but not important. They ignore shields completly. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. TN=Tachyon+Neutrons=Tachylon Lance in the XL slot, and 4 Neutron Launchers in the 4 available Large Weapon Slots. I can't really put my finger on why. I'm shocked by. At some point the devs invented the X(L) slot and changed some weapons, such as Tachyon Lance and Arc Emitter, to be X-only. Vs humans just gonna come down to who can counter the other better. Havroth • 7 yr. Why tachyon lance or giga cannon (or kinetic) over arc emitter? Holycannoli Mar 30, 2020 Jump to latest Follow Reply Once you get focused arc emitter and cloud lightning I don't see a reason to use. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. x playthroughs. Ditch the Tachyon lance unless you're going up against Prethoryn. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. I can't really put my finger on why. 0 unless otherwise noted. ③ ⮇ Tachyon Lances (Particles) : Tachyon Lance ② Disruptors (Particles ) : Small/Medium/Large Disruptor. From what I can tell,. 3 Plasma Launcher 2. It has one of the highest DPS per slot ratings in the game, at nearly double that of the Arc Emitter. Arc Emitters are great if you stack a fleet with them. That leaves you with lances or arc. #8. 57 days; Focused Arc Emitter takes 28. Also, since they all have a cool down of approximately 8 ticks, average. You use a Shield Dampener Titan and just power through your downsides. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. Also, since they all have a cool down of approximately 8 ticks, average. Works pretty well against the ai. destroyers, but destroyers can't get anywhere near as much evasion as corvettes. As shield hardener counters penetrator weapons. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This article is for the PC version of Stellaris only. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. I feel that they are insignificant to the equation. I can't really put my finger on why. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Not sure of the current state. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. What do do with XL slots depends on whether your enemy has Shield Capacitors. Oh and fill your Utility Slots with Alluxilarry Fire Controls or however that one is called - it gives +5 to Hit Rate, and if I remember Correctly, Tachyon Lance and Neutron Launchers have 85%, that would bring them to 100% Accuracy, so you don't have to suffer DPS loss from, well, missing. This is just not comparable. 1 Laser 2. Business, Economics, and Finance. I can't really put my finger on why. Together, assuming all weapons hit and deal average damage, this will deal 464. I can't really put my finger on why. They're unlocked by having particle lance, which is the tier 1 version of the same weapon, and gamma lasers. Arc emitters and cloud lightning. I feel that they are insignificant to the equation. So in ideal Gigacannon situation, Arc remains close. 0 unless otherwise noted. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. The BB lancer and BB carrier mix is what I tried first when I dropped all my DDs and CAs. I feel that they are insignificant to the equation. Neutron Launchers do have longer ranges than Kinetic Artillery, however, so I'm not sure how well they mix together as they are weaker against the first line of defense (shields) but fire earlier (130 range vs. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. 0 unless otherwise noted. Please note that I am rounding numbers, and ignoring carry over damage here. It has a maintenance of 0. Please note that I am rounding numbers, and ignoring carry over damage here. Tachyon Lance’s Tweets. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. 4 Lance 2. Same general principle. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Giga is worse then tachyon because it does less damage, scales off kinetic repeatables while both arc emitters and tachyon benefit from the same energy repeatables. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. The focused arc has 100% armor pen and 100% shield pen. Disruptor Corvettes are particularly noteworthy as they will beat any other Corvette or Destroyer design, making them uncounterable in the early-game. 75 DPD respectively. This is a less efficient design in general, but saves a huge amount of research. So don't worry if you cannot get the Giga Cannon tech unlocked. g. I had a fleet with 20 Cruisers and 10 destroyers, full piercing (phase disruptors + cloud lightning, the destroyers had mostly PD) with a nominal fleet strength of 20k almost win against a 75k FE fleet. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Mega cannons, not so much Terrain. I feel that they are insignificant to the equation. But arc emitter carriers slot nicely with missile cruisers. Against the regular AI empires, I think the Arc Emitter with Missiles and Hangars is the better approach since the AI loves Corvettes with very high evasion that are great at dodging Kinetic Artillery and Tachyon Lances. Destroyers are. It's also why Autocannons are shit. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. Artillery Battleships (1X + 3L + 1L): Tachyon Lance and Neutron Launchers. The last sentence is basically the Stellaris meta. I feel that they are insignificant to the equation. I can't really put my finger on why. I can't really put my finger on why. destroyers, but destroyers can't get anywhere near as much evasion as corvettes. ; About Stellaris Wiki; Mobile viewyeah arc emitters are also ok vs. x (in Steam Workshop) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably. Will do a test soon using shield hardeners on both the cruisers, and frigates. Currently penetrator weapons in general are king, if not countered. ago. Also, since they all have a cool down of approximately 8 ticks, average. What does work against them is a few things: outranging them with traditional BS (tachyon/KA/neutron) is good. Please note that I am rounding numbers, and ignoring carry over damage here. I recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Please note that I am rounding numbers, and ignoring carry over damage here. Works surprisingly well, and if you wait for a space storm to attack you're completely unstoppable. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Giga cannon could theoretically be good but underperforms in comparison to arc emmitters. Oct 31, 2017 @ 10:55am After trying out the focused arc emitters i can say they are far better then giga cannons and. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Technology. Arc Emitters 20000: 4 Arc Emitter Battleships; Phase Disruptors; Base. So you slot on either an arc emitter or a tachyon lance, and then from there you look at what the other ship sections can offer you. Arc emitters + neutron launchers > the rest. It seems like in every category the giga cannon (or whatever it's called), is better. ago. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. * I find the disruptor / arc emitter thing makes ME, only speaking for me, feel cheesy and un-fun. Energy weapons are so strong against Armor and Hull that they offset the shield penalty completely when fighting normal empires. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. bonus damage weights on health types, and slot efficiency, tachyon lance is by far the best weapon in the entire game. There are three artillery loadouts that I use. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 6 Tachyon Battleships - TL Plasma Cannon armor shields fire control 6 Giga Battleships - GC Kinetic Artillery armor shields fire control 6 Lightning Battleships - Arc Emitter Neutron Torpedo armor shields fire control. Also, since they all have a cool down of approximately 8 ticks, average. 23 votes, 22 comments. Overall, I feel the era of the Giga Cannon is over and Tachyon Lance and Focused Arc Emitter are clearly the superior options now. Also, since they all have a cool down of approximately 8 ticks, average. Reply. Please note that I am rounding numbers, and ignoring carry over damage here. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. Cloaking added. 1. 2. Also, since they all have a cool down of approximately 8 ticks, average. Tachyon Lance is particularly useful as an XL weapon because it doesn't have shield bonus so it focus fires at weakened targets (which Giga Cannon doesn't so much), but it also doesn't have shield piercing, which means that even if it fires at something that has a bit of shield it removes that shield and so that the next weapon that fires at it. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. I feel that they are insignificant to the equation. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. I can't really put my finger on why. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Auto-best is not good, it frequently makes completely nonsensical design decisions. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. lances are now basically double size, double damage plasma cannons with extra range. One way to get them early is by pure luck. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Test 3: Your first battleship vs these. I feel that they are insignificant to the equation. I somehow missed cloud lightning on my current game, so I'm running with giga-cannons and tachyon lances because otherwise my L slots are useless. The arc emitters (the best I think) ignore 100% of both armor and shield at 110 range. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. That leaves you with lances or arc emitters. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. With the change to Neutron Launchers, the. Content is available under Attribution-ShareAlike 3. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Let's speak with number, Arc Emitters can deal 105. Their DPS + shield and armor penetration sound nice, but if you're unlucky, arc emitters could fire 10 shots with two-digit damage values. Basically, the titans are there to provide an aura, carry some arc lightning, and occasionally do a bit of armor damage when they're lucky enough to get multiple hits on the small ships (which do have 44% evasion). I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. Kinetic Artillery synergizes with it. (Giga cannon, tachyon lance, arc emitter) and four L size weapons. This leaves 200 damage where as the Arc Emitter deals 111 still. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. I read somewhere that people were debating which one to get. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. CryptoI usually give them pure energy weapons (Tachyon Lances, Neutron Launchers, and Lasers). This range is just barely longer than Tachyon Lance / Neutron Torpedo / Arc Emitter range, which means carriers can't have a much longer effective range since they must still be 'in battle' to launch. Alternately, you can go for 2 lasers + flak cannon as your early ship design. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. Design E: Arc Emitter, Flak Cannons, Autocannons, Scout Craft, Amoeba Strike craft, and Kinetic Artillery. Go to Stellaris r/Stellaris. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. If you are mostly against shields, use neutron torpedos. haven't played since Federations, loaded up a new game on commodore, currently at 2310. I can't really put my finger on why. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. I can't really put my finger on why. Generally better weapon matchups than other defenses; while it still has more unfavorable matchups than favorable ones, it only has really bad matchups against three weapons: Neutron Launchers and Tachyon Lance which deal large amounts of bonus damage, and Focused Arc Emitter which bypasses it entirely. I can't really put my finger on why. 2 patch pretty. Given some 150hrs in Stellaris I'd rather see the combat AI take charge as soon as you move into a system gravity well. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. Hangar Core, Broadside Stern, line computer). I can't really put my finger on why. But arc emitter carriers slot nicely with missile cruisers. But I was surprised how terrible it was against Fallen Empires and just normal AIs. Please note that I am rounding numbers, and ignoring carry over damage here. I love the lance weapon and used them throughout all my 1. Unbidden are heavily shielded, so penetration still works very well, and that's what I used. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. So don't worry if you cannot get the Giga Cannon tech unlocked. Also, since they all have a cool down of approximately 8 ticks, average. What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If it behaves like I'm thinking it will, giga. From experience, arc emitter and M disruptor BS is an amazing ship design at the end game.